/*
	File:		Message.h
	Author:		Ben Feldmann
	Purpose:	Base class for messages
*/

#pragma once


enum MessageID {MSG_CREATE_PROJECTILE, MSG_DESTROY_ENTITY, MSG_MAX};


class Message 
{
private:
	MessageID msgID;

public:
	explicit Message(MessageID newMsgID);
	virtual ~Message();

	MessageID GetMessageID(void) const	{return msgID;}

};
